package gamagora.game.map.parts
{
	import gamagora.box2d.OSPhysicData;
	import gamagora.box2d.OSPhysicSprite;
	import gamagora.game.map.OSLayer;
	import gamagora.game.OSWall;
	import gamagora.game.map.OSMap;
	import gamagora.game.utils.OSImages;
	
	import org.flixel.FlxSprite;
	
	public class OSMap5 extends OSMap
	{
		public function OSMap5()
		{
			super(4);
		}
		
		protected override function create():void
		{
			//In Game
			_objects.push(new OSWall(_xDecal, 280, WIDTH, 540 - 280));// Premier bloc
			_objects.push(new OSWall(_xDecal + 364, 140, 236, 140));// Deuxième bloc
		}
	}
}